Independent game development since 2008

We build interactive worlds.

Convolution develops original games, commercial interactive experiences and simulation projects by combining design, technology and disciplined production.

2008Established
6+Released projects
GlobalProduction experience
Current production

In Development

Our latest owned intellectual property continues the studio's independent-game legacy with a playful collision of science fiction, rural ingenuity and arcade action.

Current Project

Fowl Invaders III: Pitmasters

A stylized action game where improvised machinery, hard-earned upgrades and unruly space-faring poultry collide. Built around readable combat, flexible loadouts and escalating mission variety.

What we do

Studio Capabilities

Convolution's background spans owned-IP entertainment, client games, branded experiences and specialized interactive simulation.

01 / DEVELOPMENT

Original Games

Game design, gameplay systems, prototyping, production and release planning for original intellectual property.

02 / CLIENT WORK

Interactive Experiences

Purpose-built games and interactive projects developed for commercial, marketing and creative partners.

03 / SIMULATION

Technical Visualization

Interactive 3D applications that communicate specialized processes, products and complex technical ideas.

Our story

Built through real production.

Established in 2008, Convolution has released original mobile games, delivered client projects, created marketing-focused interactive experiences and developed a 3D heart-surgery simulation for a medical-device company.

Expanded into a globally distributed studio, bringing together development teams in Canada, Australia, and South Africa with art teams across Ukraine, Mexico, and Asia to deliver games, simulations, and interactive experiences.

2008Convolution established as an independent development studio.
2009Convolution delivered a 3D Heart Surgery simulation for a medical device manufacturer.
ReleasedTwo owned-IP mobile titles for Apple and Android.
ClientDeveloped a mobile game for EA game designer Steven Goodall and delivered two custom mobile interactive games for commercial marketing initiatives.
ExpandedTechnical simulation and the Stress Valve Games portal broadened the studio's interactive portfolio.
FutureThird game in the Fowl Invaders series now in development, for Windows, Mac & Linux!
Friendly retro ForgeWorks robot
Studio knowledge, passed forward

ForgeWorks Training Studio

ForgeWorks is Convolution's professional game-development education initiative. It gives aspiring developers access to the design thinking, production habits, tools and workflows used to create real interactive projects.

Where future game developers are forged.

Start a conversation

Games, simulations and interactive ideas begin here.

Project inquiries, partnerships and development updates.